VolumetricCondensed

Simon Schneider

Sessions

  • GPU Based Audio Processing Platform with AI Audio Effects

    15:30 - 15:50 UTC | Friday 1st November 2024 | ADCx Gather
    Online Only

    GPUs are optimised for parallel processing and can perform some audio processing tasks much more efficiently than traditional DSP or CPU-based methods. Parallelising real-time audio effects requires complex task management and synchronisation. Furthermore, recent trends advocate using AI audio processing algorithms, which are best run GPU architectures. This talk presents an implementation of an embedded GPU-based audio processing framework on a Nvidia Jetson hardware platform. It is capable of combining neural network inference and other audio effects into signal graphs that process within periods as small as 32 frames (0.667ms). Aside from the real-time limit of the period size, the […]