VolumetricCondensed

Christian Gilli

About Me

I'm a software engineer with 6+ years of experience working on high-performance implementations of DSP algorithms for audio applications in C++. I worked as a consultant for DirectOut GmbH where, together with my co-author, we developed among other things a real-time warped FIR filter for on an ARM-based device.

Right now, I spend most of my time working on writing high-performance numerical software for DSP applications on heterogeneous platforms.

Sessions

  • Sample Rate Conversion

    Bridging the Gap in Multi-Device Audio Environments
    11:50 - 12:10 UTC | Monday 11th November 2024 | Bristol 2
    Beginner
    Intermediate

    Sample Rate Conversion (SRC) is a key component of digital audio processing that lets you change how many samples per second are used to represent a stream. It is fundamental when you need to make audio from one system work with another that uses a different sample rate. Getting SRC right is crucial in lots of audio applications, particularly in environments where multiple audio devices coexist, each potentially functioning with its own clock frequency. The importance of SRC stems from three main factors: 1) preventing pitch distortion; in fact, running an audio stream at an incorrect rate can alter pitch […]