Bence Kovács

Audio Software Developer

Bogren Digital

About Me

Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.

Sessions

  • PSD to DAW

    Building a Pixel-Perfect UI Pipeline
    00:00 - 00:00 UTC | Friday 31st October 2025 |
    Intermediate
    Advanced

    Designers hand off beautiful mockups—but somewhere between Photoshop and the final build, subtle inconsistencies emerge. Assets shift slightly, edges lose sharpness, and layering doesn’t always behave as intended. Why does translating static visuals into production-ready UIs remain so challenging? This session outlines a practical approach to building native UIs in audio software, with a focus on automating asset export and layout implementation. We’ll look at techniques for maintaining visual fidelity across a range of display types, including strategies for intelligent image resampling. The session also addresses common challenges in component ordering and layering, offering tips that help ensure interfaces are […]

  • Building a plugin assembly line

    The Road to Rapid Plugin Development
    11:30 - 11:50 UTC | Monday 11th November 2024 | Bristol 2
    Beginner
    Intermediate

    Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market. What are the required tools and strategies needed to streamline the production of a series of plugins? We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.

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