Back To Schedule

Workshop: Build your first Plug-in with JUCE

14:00 - 17:00 Monday 11th November 2024 BST SS Great Britain
Beginner

Writing an audio plug-in can be a daunting task: there are a multitude of plug-in formats and DAWs, all with slightly different requirements.

This workshop will guide you through the process of creating your first audio plug-in using the JUCE framework.

This workshop will cover:
- An introduction to JUCE
- Configuring a plug-in project
- Adding parameters to your plug-in and accessing them safely
- Creating a basic GUI
- Debugging and testing your plug-in

During the workshop, attendees will create a simple audio plug-in under the guidance of the JUCE developers.

Workshop Requirements:
Attendees must be able to compile the projects supplied in the most recent JUCE SDK using the corresponding IDE for their computer: Visual Studio 2022 for Windows, Xcode for macOS, and a Makefile for Linux. This may require installing Visual Studio 2022, Xcode or all of the Linux dependencies. There will not be time to do this within the workshop itself.

You can clone JUCE using git from here https://github.com/juce-framework/JUCE, or download the latest version of JUCE here https://github.com/juce-framework/JUCE/releases/latest.

Windows: Open JUCE\extras\AudioPluginHost\Builds\VisualStudio2022\AudioPluginHost.sln and build in Visual Studio 2022.

macOS: Open JUCE/extras/AudioPluginHost/Builds/MacOSX/AudioPluginHost.xcodeproj and build in Xcode.

Linux: Run make in JUCE/extras/AudioPluginHost/Builds/LinuxMakefile.

Tom Poole

Director

JUCE

Tom Poole is the director of ADC and the open source, cross platform, C++ framework JUCE (https://juce.com). Before focusing on JUCE he completed a PhD on massively parallel quantum Monte-Carlo simulations of materials, and has been a foundational part of successful big-data and audio plug-in startups.

Attila Szarvas

Software Engineer

JUCE

I studied electrical engineering and got drawn into signal processing and software development while working on active noise cancelling research topics. I've been working ever since as a programmer in various fields, but the most fun I had was doing audio plugin development in the three years before joining JUCE in June 2021.

Oli James

Reuben Thomas

Lead Software Engineer

JUCE

Reuben has worked as lead engineer on the JUCE team since 2023, having joined the team as a full-time maintainer in early 2020. He has contributed features such as CMake support, LV2 support, and MIDI 2.0 Capability Inquiry to the framework. In the recent JUCE 8 release, he primarily assisted with the integration of the new Direct2D renderer and text shaping systems. Before joining the JUCE team, Reuben used JUCE to build a room-acoustics simulator during his MA (Res) at the University of Huddersfield, audio analysis tools at IRCAM, and consumer music software at ROLI.

Anthony Nicholls

Software Engineer

JUCE