JUCE Drop-in
Bring your questions for discussion with the JUCE developer team.

Tom Poole
Director
JUCE
Tom Poole is the director of ADC and the open source, cross platform, C++ framework JUCE (https://juce.com). Before focusing on JUCE he completed a PhD on massively parallel quantum Monte-Carlo simulations of materials, and has been a foundational part of successful big-data and audio plug-in startups.

Attila Szarvas
Software Engineer
JUCE
I studied electrical engineering and got drawn into signal processing and software development while working on active noise cancelling research topics. I've been working ever since as a programmer in various fields, but the most fun I had was doing audio plugin development in the three years before joining JUCE in June 2021.

Reuben Thomas
Lead Software Engineer
JUCE
Reuben has worked as lead engineer on the JUCE team since 2023, having joined the team as a full-time maintainer in early 2020. He has contributed features such as CMake support, LV2 support, and MIDI 2.0 Capability Inquiry to the framework. In the recent JUCE 8 release, he primarily assisted with the integration of the new Direct2D renderer and text shaping systems. Before joining the JUCE team, Reuben used JUCE to build a room-acoustics simulator during his MA (Res) at the University of Huddersfield, audio analysis tools at IRCAM, and consumer music software at ROLI.

Anthony Nicholls
Software Engineer
JUCE
Anthony is a C++ developer with a passion for music and audio technology.
From DJing, live sound, and recording studios, to plugin development, and engineering leadership, Anthony has over 20 years experience in the music industry. Over the past decade, he’s contributed to industry-leading plugins at Sonnox, helped develop the Scarlett audio interfaces at Focusrite, and led teams across the wider Focusrite Group (including Focusrite Pro, ADAM Audio, and Novation). Today, he’s part of the core JUCE team, shaping the future of the framework that powers much of the audio software world.

Oli James
I've used JUCE to build just about everything from farming robots to live audio platforms.
My interests are in systems programming, graphics and game engine architecture.