Building a plugin assembly line
The Road to Rapid Plugin Development
Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market.
What are the required tools and strategies needed to streamline the production of a series of plugins?
We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.
Bence Kovács
Audio Software Developer
Bogren Digital
Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.
Linus Corneliusson
Software Engineer
Bogren Digital
With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.