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Building a plugin assembly line

The Road to Rapid Plugin Development

11:30 - 11:50 UTC | Monday 11th November 2024 | Bristol 2
Beginner
Intermediate

Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market.

What are the required tools and strategies needed to streamline the production of a series of plugins?
We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.

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Bence Kovács

Audio Software Developer

Bogren Digital

Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.

Linus Corneliusson

Software Engineer

Bogren Digital

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.