Atmospheric Plugin Design
A headfirst swandive into designing plugins to evoke atmospheres and emotional responses, and the creative potential that approach can unlock, through the lens of interpreting Dante Aligheri's Inferno as an a multifx plugin.
This talk hopes to inspire and encourage experimentation, and celebrate and nurture the often-overlooked creative side of audio programming, rather than focussing on pre-established effects, while also touching on the decisions, ups and downs, and actual development process for "Inferno".
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Syl Morrison
Audio Software Developer
SLM Audio
A self-taught audio software developer fascinated by abstract and unconventional effects, based in Dublin, Ireland.