Join Us For ADC23 - London - 13-15 November 2023
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Leveraging JUCE for Developing Spatial Audio Plugins - Scott Murakami - ADCx SF

With the increased availability of immersive sound experiences through headphones and speakers, spatial audio has gained popularity in recent years. In this talk, we will present our experience utilizing JUCE for building spatial audio plugins, particularly as it pertains to virtualizing real world acoustic environments. We will discuss the benefits of using JUCE from both an engineering and team management perspective, providing practical tips and best practices for leveraging the framework to create immersive and realistic spatial audio experiences. By sharing our insights, this talk aims to provide valuable information for developers interested in building spatial audio plugins using JUCE, including both experienced and novice developers alike.

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Scott Murakami

I am passionate about audio in all its forms and approach it from different angles. I am both and engineer and an artist who has been focused on audio for many years from both perspectives, the technical and the artistic.

Currently, I work as a Software Developer for Embody making spatial audio tools for musicians, engineers, and the like. In my free time I enjoy tinkering with synthesizers and computers to create electronic music & sound art.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

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